There is also a lot of stuff in it so I’ve probably missed a few things as well. However, this mod gets quite complex and in certain cases, there might be a bug. Bugs: I test everything that I upload.All input on which perks you find too strong to weak is appreciated. Balance: While top priority has been to come up with interesting themes for all perks I do believe this is not incompatible with having a balanced mod.Please note that there are appropriate pages at the discussions tab of this mod for each type of input. Please come with any input that you have, a large amount of the input I receive actually have real input on this mod. The vast majority of all playthroughs with this mod are not done by me, to make it as good as possible I need all the input I can get. Unique icons, tree layouts, and well-written flavour texts for all traditions.Gain resources for destroying enemy ships, raid neighbouring empires, pick virtues for your leaders, and much more interesting stuff.Adding new buildings, edicts, jobs, policies, technologies, traits, etc.Bonuses depending on your playstyle, conditioned on fulfilling special conditions.Traditions do not only contains passive bonuses, more interesting effects, such as:.Either the AI is able to use a tradition properly, or they will have an easier-to-use swap giving a corresponding bonus. The Order tree will be very different for a Slaving Autocracy and an Egalitan empire. Same things for slavery, megastructures etc. Not using Robots? Traditions giving bonuses to robots will give different bonuses.Playing a hive-mind, or an authoritarian dictatorship? In that case, liberal democracy style traditions will be swapped out for more fitting stuff (what exactly depends on what you play).Check out my other mod, Expanded Stellaris Traditions which adds 44 new Tradition Trees to the game!
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